

I was surprised how many little features I’d grown to take for granted from Diablo 3 that were missing from Diablo 2: ‘Massacre’ killstreak multipliers, quick-view loot stats, destructible environments, action-oriented dodges on the console versions, a full range of motion beyond the 8-way directions – and that’s just off the top of my head. I know it has its detractors, but I’m a big fan of Diablo 3, and have spent my time with that successive game more than Diablo 2 in recent years. A glimpse of the past, and a hope for the futureĪnd yet, more than anything, playing Diablo 2: Resurrected has made me all the more desperate to get my hands on Diablo 4. It’s like climbing into a comfy bed that’s just had fresh sheets put on it – it’ll be hard to go back to the legacy version of Diablo 2 after this, preserving everything that was great about the original, while touching up some pain points that have endured over the years. Despite being a technical alpha, it’s stable to play, with no major bugs, and all the elements that are available to try right now work just fine. I’ve played a nice chunk of the first act of Diablo 2: Resurrected, and it’s been a blast so far. Like a good book brought to life on the screen, the space for imagination between those crude pixels of the original game might not quite match up with the fully-realized characters of Resurrected.

It’s perhaps a bit more realistic, which could be jarring for veteran players.
