
When your units in the field areat risk of being wiped out (losing an entire squad) you can order them to retreat back to headquarters. The most unique aspect of this game compared to other games is the retreat mechanic. This can and will be very visible to your opponent during each stage of a match. The lower rate at which you receive resources compared to other RTS games means that multiple buildings of the same type are not necessary, but this means there is much more emphasis on tech and building order.

There is a lot less emphasis on base building, and you only require one of each building to produce the units you need. Like Dawn of War, this game was also developed by Relic Entertainment. If you have played Warhammer 40k: Dawn of War, this type of unit control may be familiar to you.

Instead of building individual soldiers, your army is composed of squads of units. Unlike typical RTS games, resource collection is directly tied to the amount of territory you control.

Company of Heroes is a tactical real-time strategy game with an emphasis on squad-based combat, positioning, and cover.
